Suddenly, with the one game that nailed the genre and set up its very foundation, was a set of moves and actions that become part of the de-facto "standard" - fireballs and dragon punches.Īnd after SF2, a lot of games used Hadoukens and Shoryukens pretty much verbatim (stick motions, the way they combined with the button press, similar animations), and that contributed a lot to the notion of "Street Fighter clone" at the time. When SF2 first came out, everyone was still trying to work out exactly what it meant to be a fighting game and what the various intricacies of the genre were. You have to understand that the general gaming language and concepts around what makes a fighting game a "fighting game" are a lot more solid now than they were back in 91/92. It sounds ridiculous, but in a similar situation back in the early 90s days of the "Street Fighter clones", yeah, that was a lot of the reason for it and it was justifiable at the time, and the way that people think about platform fighters today is in a similar position. I don't mind the comparison, but ultimately, it's a crutch. Frankly, it's a little upsetting that we don't have the vocabularly between us to talk about a game like Brawlout without mentioning Smash every three sentences. It's the simplest and easiest comparison to make. My biggest issue with defaulting to "Smash-clone" is that it just feels lazy. Many, many times the mode of input is the same, the objectives are the same, and moves, albeit with new aesthetics, are similar. You can't say "oh if it does or doesn't share this ONE THING with Smash, then it is or isn't a clone." Fighting games are a more established genre, and though this problem should exist between them, it doesn't because there are simply so many games that we have accepted it. The games are only as much clones as fighting games are a clone of street fighter or FPS games are a clone of Doom. Continued abuse of our services will cause your IP address to be blocked indefinitely.They will be clones until a bunch more come out or enough people and powerful gaming industry influencers/voices decide to claim that they aren't. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. ![]()
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